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Old Jun 01, 2005, 05:14 PM // 17:14   #21
Lion's Arch Merchant
 
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I think that both pve players and pvp players both think they're getting the short end of the deal, its a very objective opinion.

I think the game would only be added to with a ladder, it's just like a high score table in an arcade, you dont play the machine to get to the top, but its nice to see if you come some place nice..
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Old Jun 01, 2005, 05:40 PM // 17:40   #22
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Quote:
I think that both pve players and pvp players both think they're getting the short end of the deal, its a very objective opinion.
Between PvE players who refuse to play PvP and PvP players who were forced to play PvE, I'll trust the opinion of the PvP'ers since they at least saw both sides enough to actually have a good idea how things stand.

Quote:
I think the game would only be added to with a ladder, it's just like a high score table in an arcade, you dont play the machine to get to the top, but its nice to see if you come some place nice..
Arcades usually have a top 25 ranking, and 'casual play' typically doesn't get you in it. I just don't understand why a casual player would be interested in a ranking, why would they care if they were better than others or not? I keep repeating it, trying to be better than others at 'casual play' is silly; slacking off, no matter how enjoyable it is to you, is not a competition sport.
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Old Jun 01, 2005, 05:49 PM // 17:49   #23
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Between PvE players who refuse to play PvP and PvP players who were forced to play PvE, I'll trust the opinion of the PvP'ers since they at least saw both sides enough to actually have a good idea how things stand.
PVE players have tried PVP and they find they prepher PVE, do you think they've just never bothered to try it out?

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Arcades usually have a top 25 ranking, and 'casual play' typically doesn't get you in it. I just don't understand why a casual player would be interested in a ranking, why would they care if they were better than others or not? I keep repeating it, trying to be better than others at 'casual play' is silly; slacking off, no matter how enjoyable it is to you, is not a competition sport.
This is the typical elitest attiude i've come to expect from PVP players hanging around the tombs, SOME of us have other things to do in life besides play games, thus we're casual players, we do it when we can, we dont push other things aside, does that mean we shouldnt be able to compete?
What if I dont play all that often, but im really good - does being good instantly mean im not casual?
Does competing when i barely play the game make me a 'serious player'

I do not understand where you are coming from, a ladder is fun, its another feature, the VERY casual players dont have to pay any attention to it, the casual players who just would like to see if now and again, when they have a little time, if they could get their rank high on the ladder board can do so.

My office used to have an old 'Bombjack' arcade machine, many of us would often give it a shot during the lunch break, trying to score high on the leader board, a new high score would win us a drink. That was competative, but does that not sound casual to you? You can be both, its not black and white.

This just sounds like PVP players complaining about how others play.
Just respect what others enjoy.

Last edited by Tiyuri; Jun 01, 2005 at 05:52 PM // 17:52..
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Old Jun 01, 2005, 05:50 PM // 17:50   #24
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Originally Posted by Silmor
Between PvE players who refuse to play PvP and PvP players who were forced to play PvE, I'll trust the opinion of the PvP'ers since they at least saw both sides enough to actually have a good idea how things stand.

Arcades usually have a top 25 ranking, and 'casual play' typically doesn't get you in it. I just don't understand why a casual player would be interested in a ranking, why would they care if they were better than others or not? I keep repeating it, trying to be better than others at 'casual play' is silly; slacking off, no matter how enjoyable it is to you, is not a competition sport.
yeah so even if there is a top25 ranking, you don't HAVE to be on it. I mean, i doubt that a high score board will really give you any bonuses. So you can be casual if you want or if one day you really feel like reaching the top, you can do that too. freedom of choice
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Old Jun 01, 2005, 05:52 PM // 17:52   #25
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Quote:
Originally Posted by Tiyuri
This was originally posted on the gwonline.net forums,
you can find people's opinions etc in the thread here
http://forums.gwonline.net/showthrea...0&page=1&pp=10

I thought i'd post it here too in the hope that Anet might see it.

Presently, the Guild Halls arn't used for all that much, sure they're a nice meeting place for your guild, sure they're used for Guild battles, but there is a huge missed oppotunity here.

I've heard all the suggestions from a guild bank to customising the flags to the guild emblem, these are good but I'm suggesting something a little more radical.

How about the Guild Halls contain an optional PVE practice minigame, where you can set the guild hall to spawn "waves" of monsters and see how long your guild can survive, the waves would increase in difficulty and size until the team is erradicated with boss monsters being spawned at the end of each wave.

The setup would be something similar to UT2004's invasion gametype, with mobs getting potentially huge.
Of course these monsters would yeild no XP and 0 drops, in place of XP would be points, this would allow for a high score board to be implemented much like the guild ranking board. It would be good fun and good practice to see how far you can take your team, something to do when bored, a place to try out new weapons, builds, strategies, teamwork.

On top of this perhaps a monster unlocking system could be implemented, where by the guild hall only spawns monsters that you've previously killed. This way no suprises are ruined and it encourages teams to go out hunting in search of rare monsters.

Well just throwing up an idea, tell me what you think.

-Tiyuri

yes good idea...
similar things have been done in eq (ring of fear event, plane of earth) all consisting of starting a quest/event that spawns monsters all around you, with you having to destroy them, or risk more spawning on top of you. This would be fun.... and something very interesting to introduce
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Old Jun 02, 2005, 03:12 AM // 03:12   #26
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All for it personally, this idea has much merit.
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